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GameMaker — 2D Game Engine (Neutral Summary)

2D-first workflow with drag-and-drop actions and GML when you need code. Export to desktop, web, and mobile; console targets via enterprise licensing.

Download for Windows/macOS (Linux IDE in beta). Free for non-commercial on non-console platforms; commercial & console options available.

Why it stands out

Fast 2D iteration with built-in editors (sprites/tiles/rooms), DnD for beginners, and GML for advanced logic.

Who it’s for

Solo creators, small teams, and educators prioritizing 2D speed-to-prototype with a soft path from visual logic to code.

Workflow

Design gameplay using **Drag-and-Drop (DnD)** blocks; mix or convert to **GML** when you need more control. Room/tile editors and asset tools are integrated for fast iteration.

  • DnD for logic; GML for depth
  • Sprite/tileset/room editors built in

Export Targets

Desktop (Windows, macOS, Linux), Web (HTML5), and Mobile (Android, iOS) out of the box; console export (Xbox, PlayStation, Switch) via enterprise tier/partners.

  • Fast web/desktop packaging
  • Console via enterprise programs

Tiers & Access

Free for non-commercial use on non-console platforms; commercial one-time license available; enterprise for consoles. Download installers for Windows/macOS (Linux IDE beta).

Typical Use Cases

2D platformers, action-arcade, puzzle, and mobile-first titles with quick iteration and small teams.

Considerations

  • Primarily 2D-focused; 3D is not a core emphasis.
  • Console exports require enterprise programs and platform SDK setup.
  • As projects grow, code organization in GML becomes important for maintainability.

Learn & Try

Start with the official download, then follow export guides for desktop/web/mobile.

Next Steps

  1. Download and open a platformer or top-down template.
  2. Prototype core loop in DnD; convert critical pieces to GML as needed.
  3. Build a desktop or web export to test performance.