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Guide · Real Build Overview

Building a Real Mobile Game With AI

This article is not a tutorial, but an overview of the free tools we used to vibe code a ready-to-ship mobile game in just 2 weeks. It doesn't go into depth on any particular tool, but aims to get you familiar with the suite of tools that are available for free when you start vibe coding your own mobile game.

Real Build Mobile Games AI-Assisted Coding Free Tools Workflow Overview

Project overview

For this project we chose to create our own version of a Tetris clone, similar to that of Block Blast where the tetromino shapes are picked up and placed versus falling from the top of the screen. Our game is fully app store ready and already has Google Admob implemented which enables ad revenue earnings.

After reading this article, you will know how to get your own premium looking game graphics, game sounds, and an example of the programming tools needed to build your own mobile game. At You Can Build Tech we believe that learning to code should be free, so the tools we recommend are free to use or come with free tiers.

Choosing the game engine

Before creating a mobile game you need to choose your game engine of choice. Before this project we had already decided to use the Godot game engine for a few reasons:

Vibe coding with multiple AI tools

For the vibe coding part of the game we used a variety of chatbots including Claude, Chat-GPT, Grok, and a little bit of Copilot. We didn't experiment with Perplexity, but we're sure it would have also been useful. The reason we used so many chatbots instead of one boils down to two reasons. Firstly, there are rate limits on the free tiers of these chat bots, and Claude code even has some rate limits on the paid version. Needless to say we didn't renew our Claude subscription. The second reason for using multiple chatbots is that when one AI gets stuck, it can sometimes help to give the problem to another LLM.

So it is in fact totally possible to vibe code for free using the various free tiers, just by switching around. We highly recommend trying Copilot on Windows because it uses the new Chat-GPT 5 model on the free tier. And if you're on Windows 11 then the Copilot app comes installed with the operating system which we think it really nice. Despite chunks of the internet bashing Windows 11, we think the new AI features that are baked into Windows will just make our AI workflows easier and more organized.

For the record: AI assisted with scaffolding, iteration, and debugging — not with core game design decisions.

Free tools and AI-generated assets

We also used AI tools for a the game visuals such as graphics, icons, and game sounds. This included getting sprites for the minos (the "Tetris" blocks), the icons for the score & high score, and the settings buttons. For the sound we used the incredible ElevenLabs text-to-voice to create the phrases for our character in the game who give audible feedback. ElevenLabs also has a very useable free tier. We plan to add music to the game in the next version and for that we will probably use Top Media which can create some really nice instrumental based on text prompts.

Voice feedback for the in-game character was generated using AI text-to-speech tools available on free tiers. Music will be added in a later iteration.

What comes next

This article serves as a high-level overview. In the next entry, we’ll look more closely at:

Series: Real-world builds and AI-assisted workflows on YouCanBuildTech